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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> We are living in troubled times. No respect for the simplest rules of
> render behaviour. I shall see yet in my old age the heresy of chequered
> spheres on reflecting planes I am afraid.
>
> That said, and in keeping with off off-topic, I have trouble with an
> emission sphere replacing a Sun light_source in a scene. Whatever the
> emission value, the scene remains fairly dark and no shadows seem to be
> cast. Using UberPOV. What about this, Christoph?
>
> --
> Thomas
Just like the opinion clipka have answered you the other day, an emission sphere
in the sky is too small to render. I always use the parallel light to
simulate the sun light and it is very convenient. If you would like to place a
white look-like object, the sun's color should like this: rgb<1,1,1>*10000.
Is a very large quantity.
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