POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 09:19:19 EDT (-0400)
  Re: Physically based rendering  
From: Mr
Date: 24 Jun 2015 09:30:01
Message: <web.558ab00418c52d4916086ed00@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 21.06.2015 um 09:44 schrieb Nekar Xenos:
> > Can some explain to me what exactly PBR is. In Pov-Ray terms would be
> > nice :)
>
> PBR avoids old-school shading models and rendering algorithms that were
> designed to achieve a particular effect, and instead uses mechanisms
> that were designed to model the underlying physical processes.
>
> POV-Ray has been heavily geared towards PBR in recent times, and UberPOV
> should by now be a viable PBR tool, provided you stick to the following
> rules:
> [...]


Precious information that definitely needs to land in POV-Ray documentation. But
I do like the shortcuts, because they are my only hope for an acceptable render
time, though I have not reached it yet.



Off topic request: please don't suppress POV rainbows! If you can't leave them
alone, please just improve them, as you did with iridescence.


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