POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 07:10:22 EDT (-0400)
  Re: Physically based rendering  
From: Nekar Xenos
Date: 23 Jun 2015 13:05:01
Message: <web.5589918418c52d4950cbefc00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 22/06/2015 19:28, Orchid Win7 v1 wrote:
> > And now, people just run unbiased renderers on the GPU which *directly*
> > simulate all manner of effects like caustics and diffuse reflection
> > properly, by simply computing *all* light paths by brute force...
>
> My mind is blown by the graphics in Elite Dangerous Sometimes I just
> look at it and stare into space. @ 120 fps. :-)
>
>
> --
>
> Regards
>      Stephen

I am assuming PBR in games doesn't do ray-tracing, so why do they call it
Physically Based Rendering in games. Even Space Engineers has PBR now.

-Nekar Xenos-


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