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Stephen <mca### [at] aolcom> wrote:
> On 22/06/2015 19:28, Orchid Win7 v1 wrote:
> > And now, people just run unbiased renderers on the GPU which *directly*
> > simulate all manner of effects like caustics and diffuse reflection
> > properly, by simply computing *all* light paths by brute force...
>
> My mind is blown by the graphics in Elite Dangerous Sometimes I just
> look at it and stare into space. @ 120 fps. :-)
>
>
> --
>
> Regards
> Stephen
I am assuming PBR in games doesn't do ray-tracing, so why do they call it
Physically Based Rendering in games. Even Space Engineers has PBR now.
-Nekar Xenos-
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