POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
17 Jun 2024 10:42:56 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: LanuHum
Date: 22 Jun 2015 13:15:01
Message: <web.5588417bb92297fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 22-6-2015 13:54, Thomas de Groot wrote:
> > On 22-6-2015 13:40, Stephen wrote:
> >> On 22/06/2015 12:36, Thomas de Groot wrote:
> >>> I think the mesh2{} of the vase is corrupt. This is how it shows up when
> >>> loaded in Poseray.
> >>>
> >>
> >> That is a mess. Have you tried deleting orphans and recalculating the
> >> normals?
> >>
> >>
> > Yes.
> >
> To be more explicit: I guess that the mesh2 was made from an object
> where the face normals were not all consistent, some facing inwards,
> some outwards. This is typical for objects made with some high-end
> modellers (!) or exported with a low resolution. So, what I would
> suggest to Lanuhum is to check the original vase object.
>
> --
> Thomas

I did this vase for testing of Yafaray.
Yafaray has problems with heavy scenes, but
no problem with vase mesh.
If there is a problem in a mesh, probably it is the exporter's problem.
:(


Post a reply to this message


Attachments:
Download 'vase.yafaray.jpg' (167 KB)

Preview of image 'vase.yafaray.jpg'
vase.yafaray.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.