POV-Ray : Newsgroups : povray.tools.general : How to "roundify" objects : Re: sorry, it does _not_ solve the problem. ;-( Server Time
26 Apr 2024 19:32:16 EDT (-0400)
  Re: sorry, it does _not_ solve the problem. ;-(  
From: Bill Pragnell
Date: 20 May 2015 03:35:05
Message: <web.555c38b8a77d0b865b7d07940@news.povray.org>
Lars Rohwedder <rok### [at] gmxde> wrote:
> >> Albeit it does solve the problem I described.
> >>
> >
> > It does? I've not used it myself but I remember when Bill made it.
>
> Sorry… it does _not_.  typo by me.

Alas, it was intended to be used on pre-rounded CSG to produce meshes for
surface perturbation. I mostly use it for making weathered bricks, or boulders.
Nice to see it wheeled out though :)

I have never found a satisfactory solution to the general rounding problem.
Isosurface blobs are good, but isosurfaces take so long to render. Extensive
macros for CSG, or hand-modelled meshes seem the best value for time vs
results...


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.