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Lars Rohwedder <rok### [at] gmxde> wrote:
> >> Albeit it does solve the problem I described.
> >>
> >
> > It does? I've not used it myself but I remember when Bill made it.
>
> Sorry… it does _not_. typo by me.
Alas, it was intended to be used on pre-rounded CSG to produce meshes for
surface perturbation. I mostly use it for making weathered bricks, or boulders.
Nice to see it wheeled out though :)
I have never found a satisfactory solution to the general rounding problem.
Isosurface blobs are good, but isosurfaces take so long to render. Extensive
macros for CSG, or hand-modelled meshes seem the best value for time vs
results...
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