|
|
"zoli0726" <nomail@nomail> wrote:
> Hi!
>
> I could appreciate some help, because im stuck.
>
> I want to render about 2 million spheres and about 10 million cone-s which
> connecting them on a scene, but the parser fills all of my memory (16gb). I have
> every sphere individually in the pov file, because their coordinate and color
> are different. It doesnt matter which quality im using because i cant even pass
> the parsing.
> Is there any good method to reduce memory usage, or the only option is more
> memory?
>
> Thanks.
We would need a bit more information. What kind of materials do these objects
have? Are they meshes or procedural objects?
-Nekar Xenos-
Post a reply to this message
|
|