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Hi!
I could appreciate some help, because im stuck.
I want to render about 2 million spheres and about 10 million cone-s which
connecting them on a scene, but the parser fills all of my memory (16gb). I have
every sphere individually in the pov file, because their coordinate and color
are different. It doesnt matter which quality im using because i cant even pass
the parsing.
Is there any good method to reduce memory usage, or the only option is more
memory?
Thanks.
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