William F Pokorny <ano### [at] anonymousorg> wrote:
> Perhaps we should back up and be sure it is understood what you are
> doing in using infinitely thin surfaces in intersections and differences
> to define the whole of your object is pushing past what POV-Ray - let us
> say - robustly supports.
Wouldn't a more robust fix focus on adding some thickness to the surfaces?
Use cylinders and boxes and CSG for one level, and then just stack the resulting
optimized unit with a loop...
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