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nice. plus bnw. cheers.
"Pekka Aho" <pek### [at] gmail com> wrote:
> Along some B5, Farscape and BSG maratons of the recent years, I've become
> interested in developing all kinds of alien life forms of my own as well. =)
>
> The character I'm showing here is modelled in TopMod and has 7 separate objects
> that I've then combined in POV. Rendering is done in the latest RC of POV beta.
>
> This is also one of my first experiments with SSLT. That in addition to
> radiosity, area light and focal blur camera it surely took some time with my
> Phenom II x4 925. Total rendering time was 07h 06min 08s.
>
> I'm still trying to find ways to make the render go a bit faster yet not to lose
> much in quality. But if anyone notices any complete oddities in my
> global_settings, light_source or camera (for me it's been a lot of trial and
> error), I'd appreciate all kinds of advices and tips & tricks. =)
>
> global_settings {
> ambient_light color rgb <1, 1, 1>
> assumed_gamma 1.0
> max_trace_level 5
> radiosity {
> brightness 0.85
> recursion_limit 1
> pretrace_start 0.08
> pretrace_end 0.01
> count 150
> error_bound 0.05
> nearest_count 10
> normal on
> media on
> always_sample off
> }
> subsurface { radiosity on }
> mm_per_unit 20
> }
>
> light_source {
> <0,0,0>
> color rgb 1.0
> area_light
> <-20, 0, -20> <20, 0, 20>
> 3, 3
> adaptive 1
> jitter
> circular
> orient
> translate <0, 20, -20>
> }
>
> camera {
> location <0, -1, -11>
> look_at <0, -1, 0>
> right x*image_width/image_height
> focal_point <0, 0, -1.475>
> aperture 0.35
> blur_samples 5, 25
> confidence 0.9
> variance 1/100
> }
>
> As with any remarkably higher max_trace_level, count or blur_samples or smaller
> variance the render time slows down to the ground and can take up to 16-20 hours
> or even more depending on settings, so it'd be just excellent to be able to work
> around it to have even a bit more sensible times for my scenes to come.
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