POV-Ray : Newsgroups : povray.binaries.images : An Alien Life Form : Re: An Alien Life Form Server Time
30 Jul 2024 02:25:55 EDT (-0400)
  Re: An Alien Life Form  
From: Peter Warren
Date: 7 Oct 2014 06:50:01
Message: <web.5433c46946204876998e57f0@news.povray.org>
nice. plus bnw. cheers.

"Pekka Aho" <pek### [at] gmailcom> wrote:
> Along some B5, Farscape and BSG maratons of the recent years, I've become
> interested in developing all kinds of alien life forms of my own as well. =)
>
> The character I'm showing here is modelled in TopMod and has 7 separate objects
> that I've then combined in POV. Rendering is done in the latest RC of POV beta.
>
> This is also one of my first experiments with SSLT. That in addition to
> radiosity, area light and focal blur camera it surely took some time with my
> Phenom II x4 925. Total rendering time was 07h 06min 08s.
>
> I'm still trying to find ways to make the render go a bit faster yet not to lose
> much in quality. But if anyone notices any complete oddities in my
> global_settings, light_source or camera (for me it's been a lot of trial and
> error), I'd appreciate all kinds of advices and tips & tricks. =)
>
> global_settings {
>   ambient_light color rgb <1, 1, 1>
>   assumed_gamma 1.0
>   max_trace_level 5
>   radiosity {
>             brightness 0.85
>             recursion_limit 1
>             pretrace_start  0.08
>             pretrace_end    0.01
>             count           150
>             error_bound     0.05
>          nearest_count 10
>          normal on
>          media on
>          always_sample off
>       }
>       subsurface { radiosity on }
>       mm_per_unit 20
> }
>
> light_source {
>   <0,0,0>
>   color rgb 1.0
>   area_light
>   <-20, 0, -20> <20, 0, 20>
>   3, 3
>   adaptive 1
>   jitter
>   circular
>   orient
>   translate <0, 20, -20>
> }
>
> camera {
>   location  <0, -1, -11>
>   look_at   <0, -1, 0>
>   right x*image_width/image_height
>   focal_point <0, 0, -1.475>
>   aperture 0.35
>   blur_samples 5, 25
>   confidence 0.9
>   variance 1/100
> }
>
> As with any remarkably higher max_trace_level, count or blur_samples or smaller
> variance the render time slows down to the ground and can take up to 16-20 hours
> or even more depending on settings, so it'd be just excellent to be able to work
> around it to have even a bit more sensible times for my scenes to come.


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