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Thomas de Groot <tho### [at] degrootorg> wrote:
> For media *always* use intervals 1 (default; like method 3) and *only*
> one parameter for samples (second parameter ignored). Confidence and
> variance are default values so you can comment them out.
Thanks as always, Thomas - but I seem to be having some fundamental problem
that's preventing it from working. Your code gives me the same troublesome
behaviour when _I_ run it.
POV-Ray 3.7, WinXP, 2GB, 640x480 aa0.3, +q9
Full code below.
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#include "debug.inc"
Set_Debug (true)
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
#declare Feet = 12;
#declare Camera_Position = < 0, 150, -50*Feet> ; // front view
#declare Camera_Look_At = < 0, 150, 0.00> ;
#declare Camera_Angle = 65 ;
camera { location Camera_Position
right x*image_width/image_height
angle Camera_Angle
look_at Camera_Look_At
}
light_source {<25*Feet, 100*Feet, -100*Feet> color rgb <1, 1, 1>*0.4}
/*
sky_sphere{ pigment{ gradient <0,1,0>
color_map{ [0 color rgb <1, 1, 1> ]//White
[0.4 color rgb <0.14, 0.14, 0.56>]//~Navy
[0.6 color rgb <0.14, 0.14, 0.56>]//~Navy
[1.0 color rgb <1, 1, 1> ]//White
}
scale 2 }
} // end of sky_sphere
*/
box {<-300, 0, 100>, <300, 400, 101> pigment {Gray50}}
//sphere {<0, 0, 0> 100 pigment {rgbf <0.6, 0, 0, 0.9>} translate y*270}
//light_source {<0, 270, 10> color rgb <1, 1, 1>}
sphere {<0, 270, 0>, 10 hollow
pigment {color rgbf <1, 1, 1, 1>}
finish { ambient 0 diffuse 0 }
interior {
media {
emission color rgb<1.0,0.75,0.1>*1.75
intervals 1
samples 100
//confidence 0.9999
//variance 1/100
density {spherical
ramp_wave
turbulence 0.15
color_map {
//[0.0 color rgb <0.0,0.0,0.0>]
[0.6 color rgb <0.8,0.3,0.0>]
[0.9 color rgb <1.0,0.8,0.3>]
[1.0 color rgb <1.0,1.0,0.1>]
} // end color_map
scale <1,3.5,1>
} // end of density
} // end of media
} // end interior
} // end sphere
/*
sphere {<0, 270, 0>, 1
pigment {rgbt 1} hollow
interior {
media {
emission 1
intervals 1
samples 100
density {spherical
density_map {
[0 rgb 0]
[0.0 rgb <1,0,0>]
[0.8 rgb <1,1,0>]
[1 rgbf 1]
} // end density map
} // end density block
} // end media block
//media {absorption 0.2}
} // end interior
} // end sphere
*/
/*
sphere {<0, 270, 0>, 100 hollow
pigment {color rgbf <1, 1, 1, 1>}
finish { ambient 0 diffuse 0 }
interior {
media {
emission color rgb<1.0,0.75,0.1>*1.75
intervals 9
samples 1, 20
confidence 0.9999
variance 1/100
density {spherical
ramp_wave
turbulence 0.15
color_map {
//[0.0 color rgb <0.0,0.0,0.0>]
[0.6 color rgb <0.8,0.3,0.0>]
[0.9 color rgb <1.0,0.8,0.3>]
[1.0 color rgb <1.0,1.0,0.1>]
} // end color_map
scale <1,2.5,1>
} // end of density
} // end of media
} // end interior
} // end sphere
*/
/*
sphere {<0, 270, 0>, 100
pigment {rgbt 1} hollow
interior {
media {
emission <1,1,1>
intervals 3
samples 1, 1 //min,max
} // end of media ---
} // end of interior
//translate <0, 1.00, 0>
} //----- end of sphere
*/
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