Le_Forgeron <jgr### [at] free fr> wrote:
> Le 02/03/2014 15:30, LanuHum nous fit lire :
> Contribution is of course welcome if you have an idea for the continuity
> of V along U at the turn.
My idea - to draw a curve, using bicubic_patch with UV-mapping instead of
sphere_sweep
Today I tried to begin creation process. I am afraid to break the head about
arithmetics, connecting patches to smoothing
I don't know how it will affect weight of a scene and speed of a render
Post a reply to this message
Attachments:
Download 'bicubic_patch.png' (19 KB)
Preview of image 'bicubic_patch.png'
![bicubic_patch.png](/povray.binaries.images/attachment/%3Cweb.5319df2e30311f0c7a3e03fe0%40news.povray.org%3E/bicubic_patch.png?preview=1)
|