Does anyone have any ideas about how to lay out a large area of standard 1-foot
square linoleum floor tiles?
I'm mostly concerned with 1) providing for a slight unevenness where the floor
tiles meet edge to edge, and getting a random orientation of the texture for
each tile.
Is there a way to modify the brick pigment pattern to obtain a grid,
or would the best bet be to iterate a thin box across the area with a normal to
give an uneven edge in the z-plane? Maybe clip the tile with a crud-textured
box to simulate the dirt buildup in the cracks...
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