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Hi Dr. Ricky,
adding the keyword hollow definitely changes something. It seems to
over-compensate now. The white fog in the back seems to be greatly enhanced!
However I may be able to tweak the transmission value to get it to about the
right level. Clumsy. Is there a media parameter for the "inside" of triangles
(or any object) that would balance this effect exactly out?
Okay, for now this is some improvement but not a complete solution.
Thanks
Lothar
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> "Lothar" <les### [at] helixnihgov> wrote:
> > triangle {
> >
> > <-1,-0.5,0>, <0.0,0.5,0.0>, <1,-0.5,0>
> > translate <1.4, 0.8,0>
> > scale 0.11
> > rotate z*45
> > texture { pigment { color rgbt <0.8, 0.8, 0.8, TrigTrans> }
> > finish {ambient 0.4 diffuse 0.3 specular 0.2 roughness 0.01} }
> > }
>
> In some ways, POV-Ray treats triangles as if they were 3-D objects. Everything
> behind the triangle is treated as "inside" the triangle, and therefore defaults
> to excluding media effects.
>
> Try putting the keyword hollow inside the triangle object and see if it solves
> the problem.
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