POV-Ray : Newsgroups : povray.newusers : Using Fog for depthcue - broken when behind transparent objects : Re: Using Fog for depthcue - broken when behind transparent objects Server Time
14 May 2024 16:45:05 EDT (-0400)
  Re: Using Fog for depthcue - broken when behind transparent objects  
From: Cousin Ricky
Date: 25 Feb 2014 12:05:01
Message: <web.530ccc9f7663289985de7b680@news.povray.org>
"Lothar" <les### [at] helixnihgov> wrote:
> triangle {
>
>   <-1,-0.5,0>, <0.0,0.5,0.0>, <1,-0.5,0>
>   translate <1.4, 0.8,0>
>   scale 0.11
>   rotate z*45
>   texture { pigment { color rgbt <0.8, 0.8, 0.8, TrigTrans> }
>             finish {ambient 0.4 diffuse 0.3 specular 0.2 roughness 0.01} }
> }

In some ways, POV-Ray treats triangles as if they were 3-D objects.  Everything
behind the triangle is treated as "inside" the triangle, and therefore defaults
to excluding media effects.

Try putting the keyword hollow inside the triangle object and see if it solves
the problem.


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