Le_Forgeron <jgr### [at] freefr> wrote:
> Not official, but at least now available in patched version.
I added your patch to my Windows version of 3.7 and the UVs work perfectly! This
is the gradient along a curve we've been waiting for :)
Here is the example sphere_sweep that LanuHum posted yesterday, using this
simple texture to test the gradient:
texture { uv_mapping
pigment { gradient u color_map { [0 srgb <1,0,0>][1 srgb <0,1,0>] } }
}
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www.McGregorFineArt.com
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