POV-Ray : Newsgroups : povray.binaries.images : MATCHMOVING in POV-ray : Re: MATCHMOVING in POV-ray Server Time
2 Feb 2025 02:54:37 EST (-0500)
  Re: MATCHMOVING in POV-ray  
From: Kenneth
Date: 18 Feb 2014 10:25:00
Message: <web.53037b15d1c8d4afc2d977c20@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

>
> So, as I currently understand the mesh camera, what I would need to do is make
> an *almost* flat mesh, but with some slight (radial) curvature going out toward
> the edges (the amount of curvature 'matching' the lens distortions(s) of my
> video camera), then use that mesh *as* the camera for my CG-rendering.

I just thought of another, more simplistic way to duplicate the video camera's
lens distortion, without resorting to the mesh camera: POV-Ray's perspective
camera can have a 'normal' pattern applied to it, so that the resulting render
is distorted (as, for example, using a ripples pattern to give the image a wavy
'underwater' appearance.) With a properly-made bump_map (possibly from a
mathematical function) I might be able to duplicate that distortion during the
CG renders.


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