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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> So, as I currently understand the mesh camera, what I would need to do is make
> an *almost* flat mesh, but with some slight (radial) curvature going out toward
> the edges (the amount of curvature 'matching' the lens distortions(s) of my
> video camera), then use that mesh *as* the camera for my CG-rendering.
I just thought of another, more simplistic way to duplicate the video camera's
lens distortion, without resorting to the mesh camera: POV-Ray's perspective
camera can have a 'normal' pattern applied to it, so that the resulting render
is distorted (as, for example, using a ripples pattern to give the image a wavy
'underwater' appearance.) With a properly-made bump_map (possibly from a
mathematical function) I might be able to duplicate that distortion during the
CG renders.
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