POV-Ray : Newsgroups : povray.binaries.images : I'm going to build my own raytracer : Re: I'm going to build my own raytracer Server Time
29 Jul 2024 16:22:27 EDT (-0400)
  Re: I'm going to build my own raytracer  
From: Samuel Benge
Date: 17 Feb 2014 13:40:01
Message: <web.530256bf42c20339ab070a5b0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "jhu" <nomail@nomail> wrote:
> > with blackjack and hookers! In fact, forget the raytracer and the blackjack.

Haha, nice. I like it :)

> BTW, this took 8 days to render! Sure I piled on focal blur, radiosity, blurred
> reflections, and area light, but that's still 7 days too long.

I'd say!

There /is/ a way to speed things up considerably, while possibly improving the
final quality. It involves rendering many frames using low-quality settings, and
averaging them all together afterward. Focal blur and antialiasing are given by
manipulating the camera's location and look_at settings. The biggest problem
using this approach is encountered when your scene takes a long time to parse.
Persistent variables would help immensely with that.

Maybe I'll upload an example soon, to show everyone how it all works. I'd be
happy if it resulted in a new patch :)

Sam


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