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Thomas de Groot <tho### [at] degroot org> wrote:
> Or, finally.
>
> For those interested in the texture:
>
> //-----start code
> #declare TdG_Celadon =
> material {
> texture {
> pigment {
> bozo
> pigment_map {
> [0.0 color rgb <0.762025, 0.883775, 0.762025>]
> [0.2 color rgb <0.855688, 0.935979, 0.855688>]
> [0.5 color rgb <0.728519, 0.896481, 0.728519>]
> [0.8 color rgb <0.937467, 1.000000, 0.937467>]
> [1.0 color rgb <0.548054, 0.722746, 0.548054>]
> }
> }
> normal {
> crackle 0.5 solid
> warp {turbulence <0.1, 0.1, 0.1>}
> scale 0.1
> }
> finish {
> diffuse 0.6
> specular 0.5
> roughness 0.005
> conserve_energy
> #if (SS)
> subsurface {translucency <0.45, 0.38,0.33>*0.5}
> #end
> reflection {
> 0.01 , 0.2
> fresnel on
> falloff 1.0
> exponent 1.0
> }
> }
> }
> interior {ior 1.5}
> }
> //-----end code
>
> Thomas
Nice! do you mind if I use it as a basis for one of the materials shared at the
below link?
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials
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