POV-Ray : Newsgroups : povray.binaries.images : Again SSLT : Re: Again SSLT Server Time
29 Jul 2024 16:32:25 EDT (-0400)
  Re: Again SSLT  
From: Mr
Date: 17 Feb 2014 08:45:01
Message: <web.530212104322838716086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Or, finally.
>
> For those interested in the texture:
>
> //-----start code
> #declare TdG_Celadon =
> material {
>    texture {
>      pigment {
>        bozo
>        pigment_map {
>          [0.0 color rgb <0.762025, 0.883775, 0.762025>]
>          [0.2 color rgb <0.855688, 0.935979, 0.855688>]
>          [0.5 color rgb <0.728519, 0.896481, 0.728519>]
>          [0.8 color rgb <0.937467, 1.000000, 0.937467>]
>          [1.0 color rgb <0.548054, 0.722746, 0.548054>]
>        }
>      }
>      normal {
>        crackle 0.5 solid
>        warp {turbulence <0.1, 0.1, 0.1>}
>        scale  0.1
>      }
>      finish {
>        diffuse 0.6
>        specular 0.5
>        roughness 0.005
>        conserve_energy
>        #if (SS)
>          subsurface {translucency <0.45, 0.38,0.33>*0.5}
>        #end
>        reflection {
>          0.01 , 0.2
>          fresnel  on
>          falloff  1.0
>          exponent 1.0
>        }
>      }
>    }
>    interior {ior 1.5}
> }
> //-----end code
>
> Thomas

Nice! do you mind if I use it as a basis for one of the materials shared at the
below link?
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.