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Thomas de Groot <tho### [at] degroot org> wrote:
> Your experiments are the best hair simulations I have seen so far. One
> way or another, it would be worthwhile to see if this could be used for
> Poser Hair exports through Poseray: If the /lines/ there could be
> exported as splines, sphere_sweeps would be an easy matter. Hmm, would
> need also an automatic sphere_sweep builder for so many hairs... ;-)
>
> I believe that render speed is not really an issue if the final result
> is astounding.
Thank you sir! Inspired by your suggestion to try this with Poser dynamic hair,
I exported a quick hair test from Poser 8 to OBJ and wrote a little program to
parse the hair guide vertices into multidimensional SDL arrays suitable for use
with sphere_sweeps and spline sweeps.
Here's a quick test of just the hair guides themselves. The Poser model had
three hair groups: HairLEFT (red), HairRIGHT (blue), and HairFRONT (green).
Currently each group is split into a separate include file, with data written
as:
// Group 0: HairLEFT, 59 hair guides, 30 nodes each:
#declare ncGuides = 59;
#declare ncNodes = 30;
#declare aVec = array[ncGuides][ncNodes];
#declare aVec[0][0] = <0.0327691 ,0.513711, -0.0512924>*SCALE;
#declare aVec[0][1] = <0.0327671 ,0.519569, -0.0500553>*SCALE;
#declare aVec[0][2] = <0.0327291 ,0.525429, -0.0488221>*SCALE;
#declare aVec[0][3] = <0.0319841 ,0.531257, -0.0476847>*SCALE;
// . . .
#declare aVec[0][27] = <0.00653295 ,0.658367, -0.0168579>*SCALE;
#declare aVec[0][28] = <0.00346087 ,0.658094, -0.0117261>*SCALE;
#declare aVec[0][29] = <0.000394785 ,0.657737, -0.00659484>*SCALE;
Using this array structure it's easy to loop through the sweeps:
#include "HairStrands1.inc"
#local j=0;
#while (j<ncGuides)
sphere_sweep {
cubic_spline
ncNodes,
#local i=0;
#while(i<ncNodes)
aVec[j][i], Interpolate(i+1/ncNodes,0,1,Rad_Tip,Rad_Base,1)
#local i=i+1;
#end
texture { ... }
}
#local j=j+1;
#end
All that remains now is to interpolate between these and see if I can get a nice
head of hair...
-------------------------------------------------
www.McGregorFineArt.com
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