|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
> The problem with using a sky_sphere is that my
> police car renders need a transparent background (for compositing later); I
> don't *think* a sky_sphere can be made no_image (?). But I could be wrong about
> that.
No, you are not wrong. Luckily, POV-Ray has a built-in sphere primitive. :-)
__________________________________________________
//+ua
#version 3.7;
global_settings { assumed_gamma 1 }
#include "colors.inc"
#include "skies.inc"
sphere
{ 0, 1
//Substitute your image map
texture
{ pigment
{ gradient y color_map
{ [0 rgb <0.4, 0.6, 1.0>]
[1 rgb <0.10, 0.15, 0.30>]
}
}
finish { ambient 0 diffuse 0 emission 1 }
}
texture { T_Cloud1 scale 0.1 }
//
scale 10000
hollow
no_image
}
light_source
{ <-1, 1, -1> * 5000, rgb <1.4716, 1.0775, 0.6379>
parallel point_at 0
}
camera
{ location <0, 0.75, -5>
look_at <0, 1, 0>
angle 40
}
plane { y, 0 pigment { checker rgb 0.05 rgb 1 } }
sphere
{ y, 1
pigment { rgb <0.61, 0.61, 0.64> }
finish
{ reflection { 1 metallic }
ambient 0 diffuse 0
specular albedo 1 metallic roughness 0.0001
}
}
Post a reply to this message
Attachments:
Download 'kenneth-alpha_sky.png' (53 KB)
Preview of image 'kenneth-alpha_sky.png'
|
|