"LanuHum" <Lan### [at] yandex ru> wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
> > Hmm, would need also an automatic sphere_sweep builder for so many hairs... ;-)
> >
> > I believe that render speed is not really an issue if the final result is
>astounding.
> >
> > Thomas
>
> Use Blender3D :)
+ 1 :D
don't forget you can also anymate the hair with dynamic simulations and force
fields in Blender, you even have tools to comb /cut them with a pressure
stylus...
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