POV-Ray : Newsgroups : povray.binaries.images : Sphere_sweep: gradient along a curve. : Re: Sphere_sweep: gradient along a curve. Server Time
30 Jul 2024 02:22:20 EDT (-0400)
  Re: Sphere_sweep: gradient along a curve.  
From: Robert McGregor
Date: 11 Feb 2014 12:40:01
Message: <web.52fa5fd6a5ee4db891114470@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Using Blender and Python I have no problems to receive mesh from hair and to
> paint it somehow, using UV
> But, the number of hair on the head fluctuates from 100 to 150 thousand.
> If 150 000 * 300 = 45 000 000 triangles
> It is a lot of for a scene

My 300 polygons each was from using a 5-sided profile and 50 segments along the
path, which could easily be a simpler, lighter mesh. But I agree, that is still
far too many polygons, which is why a native sphere_sweep UV solution would be
ideal.

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www.McGregorFineArt.com


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