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"LanuHum" <Lan### [at] yandex ru> wrote:
> Using Blender and Python I have no problems to receive mesh from hair and to
> paint it somehow, using UV
> But, the number of hair on the head fluctuates from 100 to 150 thousand.
> If 150 000 * 300 = 45 000 000 triangles
> It is a lot of for a scene
My 300 polygons each was from using a 5-sided profile and 50 segments along the
path, which could easily be a simpler, lighter mesh. But I agree, that is still
far too many polygons, which is why a native sphere_sweep UV solution would be
ideal.
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www.McGregorFineArt.com
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