POV-Ray : Newsgroups : povray.binaries.images : Ice/Slush/Snow texture samples, 3 of N : Re: Ice/Slush/Snow texture samples, 3 of N Server Time
30 Jul 2024 00:17:48 EDT (-0400)
  Re: Ice/Slush/Snow texture samples, 3 of N  
From: jhu
Date: 9 Feb 2014 13:35:01
Message: <web.52f7c97648c284e4d19b0ec40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 5-2-2014 1:20, [GDS|Entropy] wrote:
> > The two S.E. Day SSLT texture derivations take little time to render [on the
> > order of 1-2 hours], but the one on the far right took over 11 days on the
> > machine listed at the end, with the programs running below that.
> >
>
> Pheeww...! The far right is by far the best but a bit impractical in
> terms of render time :-)
>
> Thomas

Back in my day, processors only had 1 core, and it took months to render
anything decent. And we liked it! In fact, I still have an old Pentium 4 that's
been rendering an awesome image for the past 12 years (since 2002). It's
currently at 93%. It'll finish this year or next...

For the record, we also walked uphill both ways to school knee-deep in snow all
year round.


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