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"LanuHum" <Lan### [at] yandexru> wrote:
> "Mr" <nomail@nomail> wrote:
>
> >
> > I am hoping that we will be able to evaluate the hair color from a UV image or
> > pattern applied to the emitter.
> >
>
> I partially solved a problem with UV. There are thoughts concerning increase in
> number of hair with a gradient along a curve.
> It is necessary to combine sphere_sweep + while or to break one object of
> sphere_sweep into some objects and to provide to the user to choose model option
Honestly, I could with no problem export 2 million + hair,only parsing is a
little long but it works, so I don't see why we should modify the scene
structure, this is user decision, not something the program should do imho.
Your textured hair looks nice. I managed to implement the procedural textures
for alpha / specular /diffuse / bump but it's still buggy and a mess. I need to
fix a few bugs first. but I will also try to add your texture evaluation code
for hair if you agree.
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