POV-Ray : Newsgroups : povray.binaries.animations : Archer - Charcter study 03 kbbu MPEG : Re: Archer - Charcter study 03 kbbu MPEG Server Time
20 Jul 2024 23:34:46 EDT (-0400)
  Re: Archer - Charcter study 03 kbbu MPEG  
From: Mr
Date: 27 Jan 2014 12:15:00
Message: <web.52e6933a6b085476321f9fe70@news.povray.org>
"Dave Blandston" <gra### [at] earthlinknet> wrote:
> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
> it's day, a complete C-like language, entirely replaced by the simple clock
> variable. (And of course, the new mathematical functions!)
>
> -Dave
>
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:3973D900.CF432DE5@pacbell.net...
> >
> >
> > Dave Blandston wrote:
> > >
> > > "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> > > news:39735fa3@news.povray.org...
> > > > Hi,
> > > > I made an Blobman-Archer by 'hand-posing' 70 Frames
> > >
> > > Holy cow! If there's an award for perseverance, you get it!
> >
> > I hand posed a 200 frame animation when I first started using POV-Ray.
> > That was before the clock variable was available and you had to have
> > a seperate .pov file for each frame of your animation. My how times
> > have changed...
> >
> > --
> > Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

It looks like, at last, there are some candidates for trying the Blender to
POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
improve it.


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