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clipka <ano### [at] anonymous org> wrote:
> Am 24.01.2014 15:13, schrieb Robert McGregor:
>
> > Wish-List Request: the ability to save and load SSLT data to/from a file, like
> > radiosity and photons already do. Then animations (and stills) could load
> > pre-calculated data for quicker renders.
>
> That would require SSLT data to be cached in the first place, akin to
> radiosity, which it currently isn't ;-)
>
> Has been on my SSLT To-Do list for ages, but you know how things are...
> haven't gotten a round tuit yet :-P
I believe Thomas has rights to reproduce and distribute those tuits now. As for
the caching and the to-do list, I understand on both points.
Not sure if you've ever seen this, but I was reading recently about Renderman's
subsurface features, based on the same SSLT paper that you used. They bake the
subsurface data into a brick map (which sounds very much like a DF3 to me) that
can be recursively refined; pretty cool:
http://renderman.pixar.com/resources/current/rps/subsurface.html
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www.McGregorFineArt.com
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