POV-Ray : Newsgroups : povray.binaries.images : Sphere_sweep: gradient along a curve. : Re: Sphere_sweep: gradient along a curve. Server Time
30 Jul 2024 00:27:34 EDT (-0400)
  Re: Sphere_sweep: gradient along a curve.  
From: Fractracer
Date: 23 Jan 2014 12:35:01
Message: <web.52e151aba5ee4db8f4b88430@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Hair in a blender are presented by the array from splines.
> Developers of the official version of the Blender2Povray exporter used these
> splines for sphere_sweeps array creation.
> Povray counts sphere_sweep enough, but,
>
> I had an idea to streak hair, to decolour tips of hair as it is done by some
> people in beauty shops or hairdressing salons.
>
> I tried to paint sphere_sweep as necessary.
> At me it didn't turn out.
>
> Therefore I addressed to other way to use the array of splines of the Blender:
> while
> But, I can't use the second way to receive all hair: the system hangs.
>
> Therefore here I asked a question of opportunity correctly to paint sphere_sweep
> From all comments I understood that such opportunity isn't present.
> I can't make transformation of hair after texturing
> Maximum of hair by means of while

Is the gradient in this image coorect for you? For this I use gradient x pigment
scaled in x by the length of the sphere_swep

Lionel.


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