Hair in a blender are presented by the array from splines.
Developers of the official version of the Blender2Povray exporter used these
splines for sphere_sweeps array creation.
Povray counts sphere_sweep enough, but,
I had an idea to streak hair, to decolour tips of hair as it is done by some
people in beauty shops or hairdressing salons.
I tried to paint sphere_sweep as necessary.
At me it didn't turn out.
Therefore I addressed to other way to use the array of splines of the Blender:
while
But, I can't use the second way to receive all hair: the system hangs.
Therefore here I asked a question of opportunity correctly to paint sphere_sweep
From all comments I understood that such opportunity isn't present.
I can't make transformation of hair after texturing
Maximum of hair by means of while
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