"LanuHum" <Lan### [at] yandex ru> wrote:
> Le_Forgeron <jgr### [at] free fr> wrote:
>
> >
> > One rule of povray: the pattern/color is 3D distributed, the shape is
> > just immersed in the pattern.
> > (forget about UV-mapping)
>
> I understood nothing :(
Could also save UV mapped parametric mesh representations of the sweeps and
render those just as one normally would expect the hair to be textured.
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www.McGregorFineArt.com
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