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"LanuHum" <Lan### [at] yandexru> wrote:
> Le_Forgeron <jgr### [at] freefr> wrote:
>
> >
> > One rule of povray: the pattern/color is 3D distributed, the shape is
> > just immersed in the pattern.
> > (forget about UV-mapping)
>
> I understood nothing :(
Let me try; the sphere_sweep is not UV mapped, it only displays patterns that
are distributed across it through 3D world space. That means a gradient won't
work like it would on a UV map.
You could normalize the texture distribution on the sweep first, over a certain
axis, then transform it into position to maintain those colors...
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www.McGregorFineArt.com
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