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"LanuHum" <Lan### [at] yandexru> wrote:
> "Jeff Reifel" <jef### [at] rocketmailcom> wrote:
>
> > #declare HairSegment =
> > sphere {0,0.01 }
> >
> > #declare HairStep = 1;
> > #declare Hair =
> > union {
> > #declare I = 0;
> > #while (I < 4) //!!!!!!!!/4 splines in your array!!!!!!!!!!
> > union {
> > #declare ctr = 0;
> > #while (ctr < 1)
> > object { HairSegment texture{pigment{rgb 1}}
> > translate ArrayHairSystem[I](ctr)}
> > #declare ctr = ctr + 0.0025;
> > #end }
> > #local I = I + HairStep ;
> > #end }
>
>
> Thanks! Thank you!
Sorry!
Now I need to paint a hair.
1/3 lengths the black
1/3 lengths smooth transition to the white
1/3 lengths the white
That is, it is necessary to include conditions "if"
Help me, please, once again!
Thanks!
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