Okay, here's an attempt I'm finally happy enough with to post.
I added a third chair after fixing the broken chair mesh, but then decided to
just keep the rest of the meshes in the original versions for better comparison
with the other render engines. I did instance the walls and scale up 1.001 to
eliminate the light-leaking.
Thanks to Christoph and Thomas for the proper light position and tips about
wonky materials and radiosity settings.
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www.McGregorFineArt.com
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