POV-Ray : Newsgroups : povray.binaries.images : LanuHum Global Test image : Re: LanuHum Global Test image - wip 4 Server Time
30 Jul 2024 08:29:03 EDT (-0400)
  Re: LanuHum Global Test image - wip 4  
From: Robert McGregor
Date: 12 Jan 2014 18:20:01
Message: <web.52d3226ceff00a3991114470@news.povray.org>
Ive <ive### [at] lilysoftorg> wrote:
> Am 12.01.2014 13:13, schrieb Thomas de Groot:
> > Over all, I am well satisfied but before going for the final render I
> > would like your opinions.
> >
> Well, those light beams look always nice but I ask myself: do they
> really add anything to *this* particular scene.
> And where are the caustics on the ceiling, IMO for this scene a more
> interesting effect - and your photon settings look fine to me, no idea
> whats wrong there, I did get them immediately.
>
> -Ive

Thomas, if this helps, I have the objects setup like this to get the proper
caustics (and "collect off" increased render speed x4):

#include "frame_side_object.inc"
object {
   frame_side_ob
   photons {
      pass_through
      collect off
   }
}

#include "frame_top_001_object.inc"
object {
   frame_top_001_ob
   photons {
      pass_through
      collect off
   }
}

#include "frame_top_object.inc"
object {
   frame_top_ob
   photons {
      pass_through
      collect off
   }
}

#include "water_object.inc"
object {
   water_ob
   photons {
      target
      reflection on
      refraction on
   }
}

#include "pool_object.inc"
object {
   pool_ob
   photons { collect on }
}

#include "arc_object.inc"
object {
   arc_ob
   photons { collect on }
}

#include "walls_object.inc"
object {
   walls_ob
   photons { collect on }
}

-------------------------------------------------
www.McGregorFineArt.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.