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Thomas de Groot <tho### [at] degroot org> wrote:
> Does not seem much but I got rid of the light leaking. Following was done:
>
> - meshes (walls, archs, windows) inc files through Poseray export as obj
> files (weld vertices and recalculate normals);
>
> - in Silo: giving thickness to the walls with the Shell utility (this
> probably exists also in Blender?);
>
> - in Silo: closing of the arch object and extending it a little bit
> above the ceiling;
>
> - in Silo: lowering the sky-windows which were /floating/ just above the
> building letting light leak in-between;
>
> - saving the different objects as obj files and through Poseray export
> to POV as mesh2 files (recalculate normals);
>
> - in the POV scene: replace the mesh{} objects by the mesh2{} ones;
>
> Everything seems now to be in place to tackle the photons and caustics.
>
> Thomas
Looking really nice Thomas, I like the subtle media beams! Don't forget to add
pass_through to the photon blocks for the skylights and the water (to allow
reflected caustics on arch and ceiling).
I'm having a go at this myself and found that the walls had nearly 10,000 stray
verts in the mesh that needed merging; and letting PoseRay re-process those
Blender meshes makes the textures so much easier to manage! WIP currently
rendering...
Cheers,
Rob
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