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kurtz le pirate <kur### [at] yahoo fr> wrote:
> hello,
>
> in your opinion, why both sides of the cube are so darker than the top
> face ?
>
> one plane, one sky_sphere and the cube.
> no light.
> use of standard "Radiosity_Final" parameter.
> all object are white
> ambient is set to zero in de default settings
My first thought was the same as the others--that the ground plane is blocking
half the light. But then I thought, if the ground plane is white, isn't it
reflecting the same light as the sky?
It turns out, if the diffuse on the cube and plane is set to 1.0 /and/ the
radiosity recursion_limit is set high enough (5 in my trials), then all sides of
the cube are the same shade.
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