POV-Ray : Newsgroups : povray.binaries.images : Tips on scene settings for Lego scenes? : Re: Tips on scene settings for Lego scenes? Server Time
29 Jul 2024 18:20:30 EDT (-0400)
  Re: Tips on scene settings for Lego scenes?  
From: Samuel Benge
Date: 11 Jan 2014 15:20:01
Message: <web.52d1a5a32572e994c8e1b36b0@news.povray.org>
posfan12 <pos### [at] gmailcom> wrote:
> On 1/5/2014 1:35 PM, Samuel Benge wrote:
> > Check out these two images I rendered using Blender + Cycles:
> >
> > http://i447.photobucket.com/albums/qq199/stbenge/misc%20renders/LegoSet18m_48s.jpg
> > http://i447.photobucket.com/albums/qq199/stbenge/misc%20renders/LegoSet8m_42s.jpg
> >
> > The rendering times are included in the image names. (hardware used: CPU, 4 x
> > 2.4 GHZ)
> >
>
> Those are very nice pictures, but you only have one model to render.
> Eventually I will have to render a lot more.

Hi Mike,

I didn't have much luck getting a nice & fast Lego render out of POV-Ray
yesterday... The attached is what I came up with. I used UberPOV with:

* micronormals for everything (cheaper than reflection blurring)
* focal blur (1 sample)
* radiosity (1 sample; it shows)
* one area_light (2 samples)
* antialiasing method 3 (+a0.001 +am3 +r3)

Antialising method 3 lets you get away fewer samples for everything else. The
micronormals I used were too weak to hide radiosity artifacts in shadowed areas,
otherwise this image would have looked a bit better. The lack of SSS is really
evident; compare this image to the ones I rendered in Cycles and you'll see what
I mean.

Also, the conversion process was doing its best to mangle this object.
Consequently, I had to ditch beveling for some pieces, and the pegs came out
faceted. Kind of annoying, but it's entirely my fault because I wasn't taking my
time :\

Anyway, the attached rendered in 31 minutes, 41 seconds. Not too great, but
better than it used to be :)

Probably doesn't help your situation much. I'd say try to use only radiosity and
antialiasing... and maybe a low-sample area_light as your main source. But
considering the fact that you're running out of memory, I don't know how much
luck you'll have at any rate!

Sam


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