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posfan12 <pos### [at] gmailcom> wrote:
> On 1/5/2014 1:35 PM, Samuel Benge wrote:
> > Check out these two images I rendered using Blender + Cycles:
> >
> > http://i447.photobucket.com/albums/qq199/stbenge/misc%20renders/LegoSet18m_48s.jpg
> > http://i447.photobucket.com/albums/qq199/stbenge/misc%20renders/LegoSet8m_42s.jpg
> >
> > The rendering times are included in the image names. (hardware used: CPU, 4 x
> > 2.4 GHZ)
> >
>
> Those are very nice pictures, but you only have one model to render.
> Eventually I will have to render a lot more.
Hi Mike,
I didn't have much luck getting a nice & fast Lego render out of POV-Ray
yesterday... The attached is what I came up with. I used UberPOV with:
* micronormals for everything (cheaper than reflection blurring)
* focal blur (1 sample)
* radiosity (1 sample; it shows)
* one area_light (2 samples)
* antialiasing method 3 (+a0.001 +am3 +r3)
Antialising method 3 lets you get away fewer samples for everything else. The
micronormals I used were too weak to hide radiosity artifacts in shadowed areas,
otherwise this image would have looked a bit better. The lack of SSS is really
evident; compare this image to the ones I rendered in Cycles and you'll see what
I mean.
Also, the conversion process was doing its best to mangle this object.
Consequently, I had to ditch beveling for some pieces, and the pegs came out
faceted. Kind of annoying, but it's entirely my fault because I wasn't taking my
time :\
Anyway, the attached rendered in 31 minutes, 41 seconds. Not too great, but
better than it used to be :)
Probably doesn't help your situation much. I'd say try to use only radiosity and
antialiasing... and maybe a low-sample area_light as your main source. But
considering the fact that you're running out of memory, I don't know how much
luck you'll have at any rate!
Sam
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Attachments:
Download 'legocar31m_41s.png' (558 KB)
Preview of image 'legocar31m_41s.png'
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