POV-Ray : Newsgroups : povray.binaries.images : Tips on scene settings for Lego scenes? : Re: Tips on scene settings for Lego scenes? Server Time
29 Jul 2024 18:30:16 EDT (-0400)
  Re: Tips on scene settings for Lego scenes?  
From: Samuel Benge
Date: 7 Jan 2014 15:50:01
Message: <web.52cc67ec2572e994143e08e80@news.povray.org>
"posfan12" <nomail@nomail> wrote:
> "Samuel Benge" <stb### [at] hotmailcom> wrote:
> > Check out these two images I rendered using Blender + Cycles:
> >
> > http://i447.photobucket.com/albums/qq199/stbenge/misc%20renders/LegoSet18m_48s.jpg
> > http://i447.photobucket.com/albums/qq199/stbenge/misc%20renders/LegoSet8m_42s.jpg
> >
> > The rendering times are included in the image names. (hardware used: CPU, 4 x
> > 2.4 GHZ)
>
> Have you tried Yafaray? I found it uses an SDL as well so it should be possible
> to export LDraw models to it.

I tried Yafaray once, back in Blender's 2.49 days, but I wasn't very impressed.

The models I linked to, BTW, were adapted from some files Reuben P. uploaded. I
was able to add beveling in Blender and set up a snapping grid for object
placement. Works fairly well.

Oh yeah, in response to your original request for rendering tips, you might be
able to just render the scene with area_lights (low sample), focal blur and
blurred reflections (using clipka's awesome patch). Make sure your ambient is
set to 0 for all finishes, and maybe raise the brilliance to some value above
default. Since Legos aren't too translucent, you might not even need to add SSS.

Sam


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