POV-Ray : Newsgroups : povray.binaries.images : Blobs, snow, Sean Days Slush texture. : Re: Blobs, snow, Sean Days Slush texture. Server Time
29 Jul 2024 18:24:38 EDT (-0400)
  Re: Blobs, snow, Sean Days Slush texture.  
From: s day
Date: 6 Jan 2014 19:05:01
Message: <web.52cb43f278f844bc67c13c250@news.povray.org>
"[GDS|Entropy]" <nomail@nomail> wrote:
> Hello,
>
> I have had some time recently to pick up the development of some of the macros I
> have made. Some members of the community have been kind enough to contribute
> some textures to the cause.
>
> Here is a test scene used by my old macro, but with an awesome texture for
> Slush/dirty snow from Sean Day.
>
> Parse/render times are using the old macro. I found some issues with the old
> code, namely some odd vlength == 0 issues which vastly increased render time,
> along with some deficiencies of capability. Some of these are being resolved,
> others have been.
>
> The image attached has about 103,000 blob objects in it, and was not optimized
> for size/count vs output or any other attribute. It was just guess n' go. Two
> layers exist; one blob layer of ice, 3,000 units, then 100,000 using Seans
> texture, blobs are of smaller size.
>
> Seans texture is pretty epic, isn't it?
>
> After I update my macro core such as to remove a few bugs and add a nice bit of
> functionality, I'll post them once again [snow/ice/icicle, moss, corrosion].
>
> The image took 16d 1h 52m 56s on a 24gb DDR3, Xeon x5660, DX58SO2, 4tb RAID 1,
> Win7 Ultimate x64.
>
> For now,
> Ian

Hi Ian,

The macro looks great (and thanks for the mention with the texture). I wonder if
the odd black lines are related to the crackle pigment (was possibly the cause
of the odd lines in my garden scene which I still have not revisited to fix).

Sean


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