POV-Ray : Newsgroups : povray.binaries.images : Blobs, snow, Sean Days Slush texture. : Re: Blobs, snow, Sean Days Slush texture. Server Time
29 Jul 2024 18:24:05 EDT (-0400)
  Re: Blobs, snow, Sean Days Slush texture.  
From: [GDS|Entropy]
Date: 4 Jan 2014 17:25:00
Message: <web.52c88a3478f844bcddb0c31e0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Welcome back!
>
> Looking good indeed, however, a few comments. I see ice but I do not see
> snow. Iow, the snow seems frozen and not freshly fallen but that might
> be your intention. I also wonder about that thin black line here and there.
>
> Thomas

Thank you. :)

Yes, I was going for the frozen slush effect. Basically I have a texture which
is stacked Ice and Seans Slush.

The black lines I am pretty sure come from the intersection of the two blob
coating passes. I think there are two solutions for this. The first is to CSG
the passes, which keeps the per-blob component count down and maybe will get rid
of the lines, and the second is to pass in a parameter array which will allow
all layers to be the same blob [essentially adding a loop that kicks off N
snow/icicle passes] which has obvious limitations. Both may in fact be the right
answer, providing each is used for the right tasks.

Ian


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.