POV-Ray : Newsgroups : povray.binaries.images : Hills, the evolution : Re: Hills, the evolution Server Time
30 Jul 2024 00:27:03 EDT (-0400)
  Re: Hills, the evolution  
From: jhu
Date: 28 Dec 2013 14:50:01
Message: <web.52bf2b2cf6efd1e8d19b0ec40@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> > I always find making a good looking outdoor image difficult, especially when
> > beginning. Often it's fairly discouraging, and I just give up. For this example,
> > I saw this neat looking grassy valley which some trees that's somewhat foggy.
> > Here's the best I could do after several iterations. Additionally, it took 12GiB
> > of memory and 45 minutes to render. Fortunately my computer has plenty of RAM.
> > Pretty awful, eh?
> >
>
> Did you use a hight_field for those hills? If so, at what resolution?
> Some times, using an equivalent isosurface can save you from using all
> that memory and may actualy be almost as fast.

Same hill in both pictures. The code is practically identical in both images.
The second one just has different grass, trees, and our lost cat... (with focal
blur, radiosity, and area light).


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.