POV-Ray : Newsgroups : povray.binaries.images : Gamut-mapped spectral rendering : Re: Gamut-mapped spectral rendering Server Time
29 Jul 2024 20:15:41 EDT (-0400)
  Re: Gamut-mapped spectral rendering  
From: Cousin Ricky
Date: 6 Dec 2013 20:00:01
Message: <web.52a272e1e348fd81306548240@news.povray.org>
Playing around with UberPOV's glare desaturation.

For the images in the third column, I ran SpectralComposer with reduced Exposure
to prevent clipping, rendering to OpenEXR to avoid loss of precision.  Then I
read them as image maps into UberPOV and reversed the exposure reduction,
letting extreme RGB values fall where they may.


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