|
|
Ive <ive### [at] lilysoftorg> wrote:
> Coincidental I'm just about to release version 0.2 (within the next few
> hours, just one more example scene to render) so in case you are willing
> to share your addition (AFAIR gamut mapping was on my to-do-list anyway)
> your contribution would be quite welcome.
It is a modification to SpectralComposer.pov, which I also converted to a .inc
file because I prefer that to modifying a library file for each project. Should
I email it to you?
> Note that HDR values are not addressed by gamut-mapping but are again an
> art of its own.
And I see that's also on your to-do list, although UberPOV /may/ make that job
easier.
> Personally I do prefer to do stuff like this as post-processing.
That would certainly be faster than doing it with SDL. However, I'm not sure
that the wrap-around that often happens with POV-Ray pigment functions won't
thwart that when the entire render is a giant pigment function. (Otherwise,
couldn't we do the gamut mapping in post-processing as well?)
Post a reply to this message
|
|