POV-Ray : Newsgroups : povray.binaries.images : Bad weather in Gancaloon: wip 4 : Re: Bad weather in Gancaloon: wip 4 -- the macros Server Time
30 Jul 2024 02:23:54 EDT (-0400)
  Re: Bad weather in Gancaloon: wip 4 -- the macros  
From: MichaelJF
Date: 26 Oct 2013 11:45:01
Message: <web.526be335858ce17f775c810@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 25-10-2013 18:09, MichaelJF wrote:
> > that is really hard to judge without the full code. If I understand the
> > function{abs(y)} used in p_drop_base correct your splashes should have a clear
> > pigment at the base (rgbt <0,0,0,0>) and rgbt <1,1,1,0.416> at the top (of the
> > cylindrical part). But that should not cause this very bright white spots. But I
> > admit that function patterns and double_illuminate are still at my to do list
> > (volume IX page 317 ;-). Have you changed the back_ground color to white? Sorry
> > no further ideas so far.
>
> I am not yet sure about what causes it. Essentially, I use Jaime's
> texture, only a little adapted in the case of the splashes. They are
> almost transparent. It seems to have to do with splashes on a water
> surface. I am still trying to exclude causes.
>
> Thomas

What i meant with the question after a white background is the possibility of an
max trace level issue.


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