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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 10/18/2013 11:25 AM, Robert McGregor wrote:
> > Stephen, your blob technique looks less voxelized (more random) than Sam's
> > isosurface; very natural. Just curious, what was the render time as compared to
> > the isosurface?
> >
> > -------------------------------------------------
> > www.McGregorFineArt.com
> >
> >
> >
> Robert,
> I think in Sam's iso example you are not seeing voxelization, but rather
> his technique representing the original mesh too well. His proximity
> pattern technique uses the object pattern at the base which tests
> whether inside or outside the mesh. This inside/outside test happens
> less mesh normals. If I pull the normals from the mesh and render it.
> Then replace Sam's smoothed mesh image on the left in the comparison
> image, we get something which looks pretty much like the isosurface
> image on the right. See attached.
>
> I hope to find time soon to play with these other two methods. I find
> all three object->"strength" techniques interesting with different
> benefits and weaknesses.
> Bill P.
Ah, I see - thanks for that clarification Bill :)
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www.McGregorFineArt.com
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