POV-Ray : Newsgroups : povray.binaries.images : Tovolume_bowl, as blob : Re: Tovolume_bowl, as blob Server Time
26 Sep 2024 17:45:13 EDT (-0400)
  Re: Tovolume_bowl, as blob  
From: Robert McGregor
Date: 20 Oct 2013 17:35:01
Message: <web.52644b8d6433f5b791114470@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 10/18/2013 11:25 AM, Robert McGregor wrote:
> > Stephen, your blob technique looks less voxelized (more random) than Sam's
> > isosurface; very natural. Just curious, what was the render time as compared to
> > the isosurface?
> >
> > -------------------------------------------------
> > www.McGregorFineArt.com
> >
> >
> >
> Robert,
> I think in Sam's iso example you are not seeing voxelization, but rather
> his technique representing the original mesh too well. His proximity
> pattern technique uses the object pattern at the base which tests
> whether inside or outside the mesh. This inside/outside test happens
> less mesh normals. If I pull the normals from the mesh and render it.
> Then replace Sam's smoothed mesh image on the left in the comparison
> image, we get something which looks pretty much like the isosurface
> image on the right. See attached.
>
> I hope to find time soon to play with these other two methods. I find
> all three object->"strength" techniques interesting with different
> benefits and weaknesses.
> Bill P.

Ah, I see - thanks for that clarification Bill :)

-------------------------------------------------
www.McGregorFineArt.com


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