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Christian Froeschlin <chr### [at] chrfr de> wrote:
> > Actually the camera is stationary, it's just the clouds "billowing in
> > the wind" that are moving, via a simple set of linear interpolations.
>
> I also got the impression that the cloud itself was "static", because
> you can see fixed patterns that are moving without "morphing".
>
> Of course rendering the media differently for each frame is not an
> option if the aim is to have a fast method. But maybe you could apply
> some slowly changing, cyclic warp / turbulence / distortion to the
> textures? Now that you're already in faker territory anyway ;)
Actually I did a few short tests using those same ideas, but the animation
looked really weird to me no matter how subtle I made it, so I finally just left
it out.
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www.McGregorFineArt.com
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