Thomas de Groot <tho### [at] degroot org> wrote:
> The problem your are now meeting is the epsilon issue in POV-Ray. Bill
> Pragnell and I we have met this before with this type of configuration
> of the Ringworld. In short, you cannot really see the Ringworld
> correctly because of the huge size range of the object and POV-Ray is
> unable to render that correctly when the camera is put close to its
> surface. Our solution is to use the Ringworld itself as a background for
> a currently flat landscape scene using height_fields or isosurfaces and
> a sphere simulating the local sky. The Ringworld is then seen through
> this sphere like we see the Moon in our day lit sky on Earth. To achieve
> this use a semi-transparent sphere for the sky with the sky colours as
> inside_texture and space black for the outside. Like the following code:
>
Would switching to the 64 bit version of POVray increase the level of detail
possible?
Mike
Post a reply to this message
|