POV-Ray : Newsgroups : povray.binaries.images : Ringworld : Re: Ringworld Server Time
30 Jul 2024 04:15:07 EDT (-0400)
  Re: Ringworld  
From: posfan12
Date: 13 Oct 2013 08:05:00
Message: <web.525a8c02f2e6f38cb9c369c00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> The problem your are now meeting is the epsilon issue in POV-Ray. Bill
> Pragnell and I we have met this before with this type of configuration
> of the Ringworld. In short, you cannot really see the Ringworld
> correctly because of the huge size range of the object and POV-Ray is
> unable to render that correctly when the camera is put close to its
> surface. Our solution is to use the Ringworld itself as a background for
> a currently flat landscape scene using height_fields or isosurfaces and
> a sphere simulating the local sky. The Ringworld is then seen through
> this sphere like we see the Moon in our day lit sky on Earth. To achieve
> this use a semi-transparent sphere for the sky with the sky colours as
> inside_texture and space black for the outside. Like the following code:
>

Would switching to the 64 bit version of POVray increase the level of detail
possible?


Mike


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