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So I made this image using scattering media to get light "rays" spilling out of
a broken skull.
I am getting artifacts in the media rendering that I don't know how to
handle...I've marked them out with a red box in the attached image. Any ideas?
I've tried:
Upping the media sample min/max a lot.
Increasing the confidence.
Decreasing the variance.
Various combinations of the above.
Messing around with intervals.
Here's the code:
#version 3.7;
#include "colors.inc"
#include "glass.inc"
#include "metals.inc"
#include "stones.inc"
#include "skies.inc"
#include "woods.inc"
#include "golds.inc"
#include "textures.inc"
#include "transforms.inc"
#include "skullmodel_POV_geom.inc"
global_settings
{
assumed_gamma 2.2
ambient_light 1
}
#default{ finish{ ambient 0.1 diffuse 0.9 }}
camera {
orthographic
location <0,0,200> // position & direction of view
look_at <0,0,0>
right x*24.5
up y*14.5
}
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <3, 2.25, 400>
media_interaction off
}
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <0, 0, 10>
}
#declare Min = min_extent(skull_01___Default_);
#declare Max = max_extent(skull_01___Default_);
#declare ScaleFactor = max(Max.x - Min.x, max(Max.y - Min.y, Max.z - Min.z));
#declare skull_ =
object{
skull_01___Default_
Center_Trans(skull_01___Default_, x)
Center_Trans(skull_01___Default_, y)
Center_Trans(skull_01___Default_, z)
scale 2/ScaleFactor
}
#declare iso_ =
isosurface {
function{
x-f_snoise3d(x, y, z)*5
}
contained_by { box {<-10,-10,-10>, <10, 10, 10> } }
accuracy 0.003
}
intersection {
object { skull_ scale 5.0 }
object { iso_ }
texture {
pigment {
color White
}
finish {
specular 0
roughness 0.09632328
ambient 0.1
diffuse 0.7
reflection 0.2
}
}
translate 10*z
}
sphere {
<0, 0, 10>, 25
texture {
pigment { rgbf 1 }
finish { ambient 0 }
}
interior {
media {
scattering { 4, rgb 1 }
density {
spherical
density_map {
[0 rgb 0.0]
[1 rgb 0.2]
}
scale 10
translate 10*z
}
samples 40, 400
}
}
hollow on
}
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Attachments:
Download 'skullthingie02.jpg' (129 KB)
Preview of image 'skullthingie02.jpg'
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