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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Stephen wrote:
>
> > The problem with making CSG or mesh models transparent, is the internal
> > parts show when it is partly transparent.
>
> For plain CSG, can't this usually be avoided by combining
> elements with "merge"? Of course I suppose this doesn't help for
> meshes if the original mesh already has "internal" triangles.
There is more to it than that, Christian.
Imagine a simple box materialising. Do we want to see the hidden faces as it
goes from transparent to opaque? With a model of a police box all the internal
and hidden detail would show. If a person went from invisible to translucent to
visible, would you see their body under their clothes and what about all the
internal organs?
Now with a Tardis how do we see that the inside is larger than the outside?
100 Karma points to the person who can do a realistic (WTF) materialisation or
de-materialisation of a complex model. (With shadows and you get 500 Karma
points.)
Stephen
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