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"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> > I've mislaid my login details, but I'll take a look at this later.
> Thomas will reset it, if you ask nicely. ;-)
No its ok, it's just slightly more effort to do it while I'm at work, I can
easily get in later on :)
[snip]
> I've thought about this and I do not think that you can do it directly in Pov,
> at least in one pass.
Well if you're using a suitable mesh defined externally, it might be possible to
read it into POV-Ray during parsing and do the offset in SDL. But it won't be
foolproof, and probably not always convenient. Better to use a triangle editor
to do the offset.
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