|
![](/i/fill.gif) |
"Bill Pragnell" <bil### [at] hotmail com> wrote:
> Stephen <mca### [at] aol com> wrote:
> > Bill's 2006 IRTC entry for Absence is one of the best, IMO.
>
> It's just a shame I didn't get a chance to perfect the lighting before the
> submission deadline - the version submitted had very blotchy radiosity
> artifacts.
The composition made up for any flaws.
>I later rendered a faster, cleaner version using a large area_light
> hidden in the ghost, which looked neater, but somehow slightly less real... I
> should revisit it to polish it some more really.
>
When you have nothing else to do. :-)
> > I tried to emulate it but found it too difficult to do. So in 2008 I
> > used a different method for the Wizard animation challenge. Described here:
> > http://www.tc-rtc.co.uk/member/imagenewdisplay/index176.html
>
> I've mislaid my login details, but I'll take a look at this later.
>
Thomas will reset it, if you ask nicely. ;-)
I would do it but I've left my laptop at home as I won't have internet access,
this week.
In short, what I did was to difference my model from a large box then inverted
that to get a container for the media. This meant I could use the same box but
difference different meshes in the animation. The eyes glow but I thought that
it might be atmospheric. I had not used blender then and did not know about
scaling along the normal. I must remember that.
> > The problem with making CSG or mesh models transparent, is the internal
> > parts show when it is partly transparent.
> > It just looks a mess.
>
> My issues exactly :/
>
I've thought about this and I do not think that you can do it directly in Pov,
at least in one pass.
Stephen
Post a reply to this message
|
![](/i/fill.gif) |